In class we learnt about the different types of sound design and how we could use them in our own film.
o Diegetic: this is a sound that other characters would be able to hear. For example a song on a radio as a character drives down the motorway or someone coughing audibly during a scene.
o Non-Diegetic: this is a sound that the characters cannot hear and is not part of the world of the story. It includes a musical soundtrack or a voiceover (however this excludes a narration by a character within the story – referred to as an internal monologue and is diegetic).
o Sound Bridge: a sound bridge is used to ease the transition between shots. They can occur at the beginning of one scene when the sound from the previous scene carries over briefly before the sound from the new scene begins. Alternatively, they can occur at the end of a scene, when the sound from the next scene is heard before the image appears on the screen.
o Motif/ Theme: a motif is a specific sound associated with a character and a theme is a specific sound associated with a film for example the iconic jaws motif is played whenever the shark is coming.
o Sound Perspective: determines if the sound is close or distant and whether it is bounced off something (like a wall) and then heard or is heard directly from its source.
o Wild track: a wild track is re-recorded sound (specific sounds) that you are then able to emphasise for example a fist hitting a table.
o Atmosphere track: this is a layer of extra backing track to lay over another to allow you to alter background noises.
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